Motahari Educational Festival

Motahari Educational Festival

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The 19th National Conference on Medical Education and the 11th Motahari Educational Festival on the Transformation and Innovation in Medical Education will be held from the 10th to the 12th of May.

Please send a summary of any below areas of this Educational Festival to icedu@tums.ac.ir by 25th April 2018 if you have done or doing a project relate to them.

The areas of the festival:

  1. The field of compilation and review of educational programs

A curriculum is a plan or plan that includes the learning opportunities and planned learning experiences for the time span and spatial range. In other words, it provides a tool for learning learners through targeted and targeted activities. The scope of curriculum planning processes can range from a short period of time, such as faculty and staff training or continuing education to a single discipline. The target group may also be faculty members, graduate students or graduates. Processes in this area can be designed and implemented in the form of all the steps of curriculum planning or only include one of its stages, provided that the role of that stage in the overall process of curriculum designation is clear.

In the Motahhari festival, this area includes the following examples:

  • Necessity (so that its results are reflected in the planning process)
  • Setting goals (including graduate abilities)
  • Select and organize content
  • Run the program
  • app evaluation

In the Motahari festival, this field does not include the following:

  • Innovations in the field of curriculum teaching or assessment that is independent of the curriculum. These cases fall into the areas of teaching and learning or educational evaluation, as appropriate.
  • curriculum Management. This case is also in the field of management and educational leadership.
  1. The field of teaching and learning

Everything that relates to Teacher-learner interactions in achieving educational goals.

In the Motahari festival, this area includes the following examples:

  • Patterns and teaching models
  • Learning in large groups
  • Learning in small groups
  • Clinical education
  • Learning in the community
  • learn from peers
  • feedback (if related to Teacher-learner interactions and their specific characteristics – learning styles, etc.) – and improve the quality of learning and learning.)

In the Motahhari festival, this does not include the following:

  • If the person has provided training tools and products and uses it in the learning and learning process, since the focus is on the construction of the tool, this will not be the case. These are in the field of educational products.
  • The cases where the syllabus is devised and part of it is devoted to teaching methods, because the emphasis is on programming, is not included in this area. These are in the field of developing and reviewing educational programs.
  • The cases where the teaching or teaching method used is based on the use of virtual spaces and the mainstream of communication in cyberspace is not included in this area. These issues fall into the field of electronic learning. Recalling is not considered as one of the steps in the evaluation process. These items are subject to evaluation.
  1. Evaluation area

Collection of information by scientific method to examine the function, effectiveness and level of science and observance of the principles, for faculty, learners, or curriculum for feedback (in order to improve performance) or decision making.

In the Motahari festival, this area includes the following examples:

Any valuation, whether low-stake or high-stake, developmental or congestion, in paper or electronic form, under the following areas:

  • Evaluation of the quantity or quality of faculty members
  • Evaluation of learners in various educational fields
  • test analysis
  • Provide feedback
  • app evaluation
  • Learning environment
  • Accreditation Program (Educational)
  • Institutional Accreditation

In the Motahari festival, this does not include the following:

  • Design of educational services systems
  • Designing the systems to be used for evaluation if emphasized and focused on the design of the system.
  • Assess the quality and effectiveness of student counseling
  • Educational Needs Assessment
  • Strategic planning
  • Manage spaces and facilities and amortization services. These are in the field of management and leadership.
  • Process Automation. These issues will be in the domain of management and leadership in the field of educational products if they are designed in the field of the product and if it is used for optimal use in managing the process.
  1. Management field and educational leadership

This field includes the tasks and functions of management and educational leadership that lead to the achievement of preset goals of medical education and excellence and continuous improvement of quality in different aspects of academic life of universities and medical science higher education institutions.

In the Motahari festival, this area includes the following examples:

  • Strategic and strategic planning in medical science education
  • Needs assessment to promote management and leadership
  • Design, implementation and evaluation of medical education improvement processes (change management).
  • Leadership of change in medical education
  • Recruitment and application of effective human resources in medical education
  • Individual and organizational capacity building to manage and manage educational changes, including advising, guidance and mentoring.
  • Implementing incentive schemes for faculty members, students and staff in the field of education.
  • Using Information Technology Infrastructure to optimize educational management issues
  • space management, facilities and educational services
  • Curriculum Management
  • Establishment of student support system

In the Motahhari festival, this does not include the following:

  • Management of Administrative and Financial Affairs
  • Manage cyberspace and software related to medical education
  • Design, construction and application of educational equipment
  • Classroom Management
  • Empowerment of students
  1. Electronic learning area

Teacher-learner interaction using online technologies and advanced IT technologies (from interactive text content to avatars use in virtual worlds) to gain knowledge, skills and attitudes.

In the Motahari festival, this area includes the following examples:

  • Providing training through the Internet using concurrent technologies [Synchronized] (such as the virtual classroom), either hybrid or purely virtual
  • Providing online education using non-synchronous technologies [synchronized] (such as the use of LMS), whether it is hybrid or purely virtual
  • Provides training using virtual reality technologies and augmented reality
  • Provides training using computer simulators [Simulation] such as a virtual patient
  • Types of training provided by mobile technology [Mobile Learning]

First explanation: The e-learning process should include all stages of the design (including analysis, design, development, implementation and evaluation).

Second Explanation: It is not necessary that all educational design activities be conducted on the Internet, and some of the process can be conducted in person.

In the Motahari festival, this field does not include the following:

  • Generate all kinds of electronic content such as multimedia packages, e-books, etc. without the use of the virtual education system. These are in the field of educational products.
  • Virtualization of administrative or executive processes, such as the use of IT infrastructure such as network-based evaluations (such as faculty assessment software) or training management software.
  • activities that are merely related to the planning or evaluation of e-learning courses are not relevant to this area. These cases are subject to curriculum planning and assessment.
  1. Design and production of educational products

An educational product is any kind of tool, material [1], media (media), and educational technology that can be used in various educational arenas and must have at least one sample (on a test scale)) And the Business Plan.

In the Motahari festival, this area includes the following examples:

  • Educational Video
  • podcast
  • Animation
  • Digital Teflon Infographics
  • Study Guide and Lesson
  • Playing (including physical and digital games) includes serious or functional games and academic games and origami (physical and electronic)
  • Educational simulators including educational model and training (both physical and virtual)
  • Augmented Reality (AR) and Virtual Reality (VR)
  • 3rd Hologram –
  • Educational software
  • Designing Educational Systems
  • mobile app
  • Gadget
  • Medical diagnostic tools

First explanation: Observing the criteria for evaluating produced products is required. In this framework, the patent filing of the product, the registration of the product in the center of intellectual property, the registration as a knowledge-based product, the successful defense of the product at the centers of growth of medical universities or centers of growth and technology parks affiliated to the Ministry of Science, Research and Technology Patents or patent applications in internationally accredited centers, and licensing of mass production from competent authorities (such as the Office of Medical Equipment), etc., will be considered equivalent to the criteria 4, 5 and 6.

Second explanation: Compliance with commercialization requirements is national and international and will result in earning added points at this level.

In the Motahari festival, this field does not include the following:

  • Products that do not carry out the design or manufacturing process of the products and solely to use, evaluate and … the products mentioned. These issues will be addressed in other areas.
  • Products such as tools, equipment and medical supplies that are solely or mainly used for health and medical purposes.
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